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Platform games originated in the early 1980s, with 3D successors popularized in the mid-1990s.

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The following year, Donkey Kong received a sequel, Donkey Kong Jr..

The third game in the series, Donkey Kong 3, was not a platformer, but it was succeeded by Mario Bros, a platform game that offered two-player simultaneous cooperative play.

The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen.

Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves.

Environments often feature uneven terrain requiring jumping and climbing in order to traverse them.

The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps.

It introduced Mario, a modern icon of the genre, under the name Jumpman.

Donkey Kong was ported to many consoles and computers at the time, notably as the system-selling pack-in game for Coleco Vision, The game helped cement Nintendo's position as an important name in the video game industry internationally.

The two most common gameplay goals were to get to the top of the screen or to collect all of a particular item.

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