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Most modding communities have very little moderation or quality control, save for a few that went on Quality by Popular Vote.
In addition, redundancy is a bit of a problem as well — a lot of mods might accomplish similar things.
For example, organic matter gets printed into raw carbon, combine carbon with some zinc and you get a battery; combine that battery with some glass and you get a flashlight that helps you see in the dark.
It's very straightforward but incredibly satisfying when you build your tools, especially since you are doing all of this while swimming in an ocean filled with predators.
(Some God Modders will use these anyway and hope they aren't caught.) A few mods take advantage of content that was programmed into the game in the early stages, then scrapped from the final design.
Unless space is a big issue, the programmers usually leave all this content Dummied Out in the game's code.
In other words, it's a game mode for people who want to explore without having to bother with surviving.
Which is nice, since Subnautica has a lot of stuff to explore.
It's much easier to mod a computer game than a hard-coded console game, but creative adjustments to a save file (and, with the most recent generation of games, console hard drive content) and/or use of a Game Shark allow determined amateur programmers to mod with the best of them.
Most often, however, mods of console games are edits of the ROM files used in Emulation.
The second game mode basically removes every mechanic that is related to surviving, such as the aforementioned hunger and thirst mechanics.
It also leaves all the items in your inventory after you die.
(Or, if the game includes any attractive women or men, nude patches.) Some games are deliberately designed to be easy to modify, including a "construction set" of sorts to build levels, weapons, etc., and whole modding communities spring up as a result.Tags: Adult Dating, affair dating, sex dating