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Here is my example of life: In his classes you briefly mentioned this effect and that it is not necessary to include unnecessarily.I want to know more about how to make a likeness of what settings to use.Hello again Renderstuff, I'm trying to create a realistic cloth material.

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Has anyone encountered and Unhandled Exception when Preparing Camera Sampler.

This seems to be occurring while network rendering but not when rendering locally.

I already tried to make a procedural material with a checker pattern where each checker color has it's level of refraction giving the light behind to pass threw the texture holes. Made curved Plain outside, created a V-ray Light Mtl , in settings V-ray Light Mtl Put image with the background, but still viewport Plain White In Object settings and V-ray properties all as you have written. In this case, go to the "Gamma and LUT" and resume tick "Affect Color Selectors" and "Affect Material Editor" in the segment of "Materials and the Colors" .

The material looks exactly like I want but the vraylight material must have a multiplier of 35 for enough light to pass throught the cloth material object to be realistically visible from a camera sitting at ~10 meters, so I don't think it's a good solution since it has to work(not to be overbright) also when the cloth is not sitting on it. That's all for me personally so really convenient, since I work with V-Ray. That day, racking their brains can not figure out how to do in the interior of a black panel for drawing with crayons as it is done, just a black bar and then "small" painted in Photoshop panel ... please tell me, would love to do about such a result .... I draw a model of packaging material is polyethylene, top with a pattern, a transparent bottom.

I understand that the material makes the material particularly reflection and glare, so trying to arrange the lights that they have corrected the situation. That now looks like a picture without finishing in Photoshop: Here is a screenshot of the scene and the setting of the material: I need a plastic like this: I'm just not sure what to make of reflection? Just curious to know how the others, because the novice is difficult to remember all the materials settings (blend, falloff, noise, 2side).

I look floor materials and wallpapers - this is not just some diffyuz, Reflect and bump.Please tell me whether there are analogues for shader Vire whether podkonnektit ocean lume and not clog your head, or at least how to create something decent with the standard procedural maps. Otdelno of boxing does plain glass, all is well, but the stained glass rising from the spline translate into Editable Poly and ku ku, the third day of agony. Faced with the challenge of creating a realistic mother's plastic bottle!Here are below what is necessary (photo): Here there bottle material water material how to be milked more darkened plastic as the photo but Kolo neck and bottom, and a more realistic plastic at all .....to him Standart material max 3 to difuzu card MIX 4.and two different textures to the mix (one " to "glow, the other" after "5.It is impossible to make a film visible in transparency .. but with a refractive index do not know what to do now to make up 1.04 if it turns light, with different noises bump probyval put anything good also nepoluchaetsya, natural does not work like ordinary polyethylene.

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